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Hockey IS skating. We will spend a lot of time on skating. If we can outskate the other team, we will do well. BASIC GAME PLAY We have a variety of the individual
skills needed to play a good game. In addition to those individual
skills we need to develop how we play as a team. The team will do
best if we all play according to the same plan. These are very basic
hockey
Before getting into that, first some general observations. Try to think about how well you do these things during our games; and when off the ice, try to think about doing them better the next time. Hockey is an anaerobic sport. That means we go very hard for a short time and run our bodies into oxygen deficit. Simply stated, we run out of air. That is why we try to use short shifts, about one minute is best, one and a half at the most. That way we can play harder and get an advantage over the other team. But when we play for longer periods, we get used to a slower pace made necessary because we go longer between rests. It's very natural to get so used to that slower pace that we find it hard to go faster when we get shorter shifts. We don't plan on being short-handed on the bench. Therefore, we can go hard and fast, and then change shifts. If you think you could have played comfortably for another minute, then next time try to increase your intensity a little. Don't hold back because you're afraid of running out of breath. If that happens, you've done your job - come to the bench. Try to set ourselves up for short
passes. The positioning I'll discuss later will set the stage for
that, but meanwhile try to keep this in mind. When you're trying
to get open for a pass, skate towards the player with the puck. This
will give him a shorter, easier pass and will make it harder for the opposing
player to intercept the pass. If you stand still, or skate straight
down the ice, you give the opposing player a good chance to step in front
of you and take the puck. Usually, only two quick, hard strides will
do the trick. After you get the puck you can wheel in either direction
and begin to go in the direction you want. Basketball, football,
and soccer players
Lift or otherwise interfere with your opponent's stick to prevent shots on goal. It's much easier to get the stick than the puck. You get the stick; let the goalie get the puck. If you are closest to a loose puck, go for it. No decision, no thinking; just two quick steps, get the puck. I may talk about some exceptions later, but this is the general rule. At faceoffs, wings sprint in the direction of the opposing defensemen when the official's hand starts to move. If the puck is drawn back to the opposing defenseman, then you have it, and you and your winger partner are off to a two-on-zero. If the puck is not drawn back to the opposing defensemen then head for your appropriate position as a winger for whatever position the puck is in. The first move a center makes after a faceoff is towards the puck, unless he/she is already in possession. Attacking forwards need to stay
spread out over the attacking zone. Sometimes this doesn't allow
us to keep the left winger, centerman, and right winger in their normal
positions. For example, if the center has to weave to the boards
to avoid being checked, it should be obvious that we don't need a winger
there, too. The winger in that situation has to move to another position
that (we hope) gives him a chance to receive a pass and score. Think
of the centerman as the one who does the face-offs. Otherwise, be
ready to play anywhere you're needed. More on this
Hockey positions are constantly
changing. Either you are right where you are supposed to be (not
often), or you should be going full speed to your next position.
A good example is when you pass a puck out from the corner to the slot.
Most of us then stand there and wait for (and hope for) a score, but in
this case your next position is in front of the net for a rebound.
Two quick steps again and you're back in the play. Do it.
When the other team has the puck,
you should either be checking the puck carrier or getting in position to
prevent a successful pass to another opposing player. Get as close
as possible to the intended pass receiver on an imaginary line between
him and the puck. In addition to giving you the opportunity to intercept,
if you block the view of the passer, he may never try the pass because
he can't see the player you're
The slot is the area bordered
by two imaginary lines going from the edges of the crease directly out
to the blue line. I also call it the shooting gallery. This
is where most goals come from. When we are attacking, we want to
have players in the slot
When we are defending, we want
two defensemen close in front of the net and a forward in the slot about
halfway to the blue line. Naturally, you move around a little bit
as you maneuver to prevent an opposing player from taking a shot, and you
may change positions. Occasionally you may chase a player into the
corner,
When we are attacking in the attacking zone we want two or more players in the slot all the time. If one has to chase into the corner or go to the boards, the other two should stay in the slot, one low (about six to ten feet in front of the crease) and one high (about half to three-quarters of the distance from the crease to the blue line). The player chasing the puck can then pass to someone in scoring position when he gets the puck. Many teams plan and practice
special plays for penalty killing, power plays, and the empty-net/extra-attacker
situation. I personally feel that we don't have to change anything
for these situations if we can do well the basic six phases that I'll describe
below. When we're short, cover the most dangerous players and positions,
namely, in front of the net. Don't go into our own corners or behind
the net unless we have the puck; the other team can't score from behind
the goal line. When the
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(c) Copyright 2000 Don Wilkins All rights reserved.